Weeks 6 - 8: Design project

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Required reading

BBC Website design guidelines, 10 useful tips http://www.bbc.co.uk/blogs/bbcinternet/2009/03/ten_publishing_principles_for.html

Krug, S. 2000. Don’t Make Me Think: A Common Sense Approach to Web Usability. Indianapolis, Indiana, USA: Circle.com Library,New Riders Publishing.

Redish, J. 2007. Letting Go of the Words: Writing Web Content that Works. San Francisco, California, USA: Morgan Kaufmann Publishers, Elsevier.


Let's review where we have got to in this module. At the start I said that this is an introductory module that does not require previous media development experience. Its focus is on understanding the principles of effective knowledge media design, not on training you as a Web designer or database developer. However, building and testing digital resources is a good way to find out why some things work better than others, so this module provides you with opportunities to digitise images, create databases and design simple Web sites that will help you to understand some important issues concerning preservation, access and usability of digital resources. In the following sessions you tackled different aspects of knowledge media design, aspects that are normally handled by a number of different specialists. Its time now to begin to put these different aspects together and we are going to use the module assignment as a vehicle for this. If you like, you have rehearsed all the separate bits and now you have an opportunity to put them all together to demonstrate your new media design skills. Over the next two weeks your tasks are to work as a team to:

  • Identify a set of information you want to use for your design.
  • Define the target audience.
  • Develop, test and refine initial ideas using paper based models.
  • Select, organise and create the required digital content.
  • Construct and test a user interface.
  • Present your design.

In the final week you have an additional task to reflect on your design in the light of all the group presentations and write a critique of your design.

Project management

This is a group project for which you will receive a group mark. Its important therefore that everyone contributes fully. It helps if you:

  • Agree realistic team goals at the start and stick to them.
  • Have clear individual responsibilities that unambiguously link to your team's goals.
  • Have a clearly defined schedule of work.
  • Monitor progress throughout.
  • Communicate clearly with each other and check understanding frequently.
  • Anticipate likely risks and have contingency plans to deal with them.

For guidance on how to manage projects effectively see this set of tutorials [1]

A broader approach to planning media projects in Museums is available here [2]

Follow this link to the Photography Resources in a Digital Age Contents page to return to the module contents.

Back to the MA: Photographic History Main Page to return to the Course contents.